Dear players,
First of all, I would like to thank all the players who contributed by reporting as many bugs and glitches as they encountered during the last and previous editions.
Here is the list of changes and improvements that were made:
- exercise weapons can no longer be abused with macro click/unclick within miliseconds,
- monster behaviour have been adjusted to old-school strategies
- market now prioritizes using funds from the bank balance first, and then from the cash in the inventory,
- all signs, symbols, boards, statues properly display text,
- received damage now displays on the energy ring in the server log,
- you no longer need to enter the city name on the label when sending a parcel to another person,
- adjusted distance & melee formulas so that paladins and knights have smoother game experience,
- adjusted elemental damage for distance & melee weapons. Now it is distributed proportionally, unlike before,
- invisible monsters now have a hit effect when running through fields, making it easier to target them,
- you can no longer deal damage to rookie players using trap,
- added new options to the console tab, which allow you to manage loot messages,
- added a check when purchasing exercise weapons from the in-game store to verify if the player is a rookstayer, as people were making mistakes,
- added a 'last login' column to the online list with the ability to sort,
- added 'Insomniacs" and 'Powergamers' statistics to web,
- displayed 'latest kills' in the player's profile,
- added sorting by no vocation in the highscores,
- added daily tasks to the client (task module) via the draw buton,
- added quivers,
- angry monster system has been realesed (more info at web),
- miniboss system is now more functional as we added spell exiva to find the nearest special creature (exiva moe res),
- each vocation has received a new spell, obtainable through vocational quest,
And many, many more...
Best regards,
The Ramonia Team